Stellaris utopian abundance. Ironically, the Fallen Empire pops are happier working in my Utopian Abundance Egalitarian empire than they were as Hedonists. Stellaris utopian abundance

 
Ironically, the Fallen Empire pops are happier working in my Utopian Abundance Egalitarian empire than they were as HedonistsStellaris utopian abundance  Darvin3 • 3 yr

Unlocked by egalitarian ethics, utopian abundance is social welfare dialed up to 11. In addition, workers get +10% happiness and specialists go from +5% to +10% happiness. Two research techs, a governor and a capital where your early research is usually at already turn this into a 200%/190% gain, so like 5%. but they instead did. In my experience communal is a waste if you're going egalitarian with utopian abundance, because you don't need it to reach 100%happ. ago. * The formula governing faction unity production stays the same, so the total political power of faction within an empire using Utopian Abundance is comparatively tiny to most other setups. . No consumer goods buildings. Am I doing something wrong? Does it mean 500 pops of a specific. Probably the strongest non-slavery starter living conditions in game. I have default species rights set to utopian abundance. So even a worker on social welfare will have more power than a ruler on utopian abundance. Actually, I think utopian abundance causes the job automation AI to act strangely. r/Stellaris • Galactic tyanki breeding program? r/Stellaris • [In. The transition towards Energy upkeep from Food upkeep for Synth is actually pretty painless since your Technicians get a pretty powerful output buff. A tech-world can only fit 16 buildings total, one of which is the administrative building and one of which needs to be a research institute, so you can only hit around 115 researchers tops per planet. Apr 26, 2021. Social Welfare: You have 2 rulers normally. So Eglatarian's a must already. Hmmmm. x. Almost identical to Tampere, the third-largest city in Finland and the most. Utopian Abundance is very inefficient at the start of the game, so no you don't do that. Catch is- shortage of consumer goods only affect jobs that use them- culture workers and researchers. It will let you stay ahead of your competition in research, providing a 10% research bonus for any of this species that stays employed in any job that provides research points, including unemployed pops in a society with the Utopian Abundance civic. Pleasure seekers itself is powercreep, since 20% was utopian abundance's happiness number first and now pleasure seekers gets the exact same. Of course, even utopian abundance cuts about even at 0 habitability (meaning you'll have to put everything into food/CG production just to keep things running, while getting almost nothing out of it), but still not a very good idea to use it early on. Stellaris. 5 Trade value per Pop; 1 Upkeep +20% Happiness +400% Political power +0. Alternatively, precincts or telepaths work if needed. #8. utopian abundance is "full communism" which marx literally described as "superabundance". Stellaris > General Discussions > Topic Details. Let that sink in for a while. Fill the entire. Your commerce building comes with a Merchant (after picking up some trads). . But unemployed pop will produce unity and research point ? This is ridiculus compared to academic previlage. 4y Mathias Guddal Utopian Abundance: 1 Upkeep +20% Happiness +400% Political power +0. 6375 CG's and up 0. One potential idea I have is running fungoids with rapid breeders and intelligent with the plan to shift to budding late game. 0. When you actually break it down, Megacorps don't actually get very many Trade bonuses. Go to Stellaris r/Stellaris. Parody of a parody Introducing Parody². I'd say the big thing going for it is utopian abundance paired up with synthetic ascension. 2% job output and Trade Value) and nearly twice the trade value (on average) for +10% CoG upkeep - literally Utopian Abundance but cheaper. It's a weight applied to each Stratum. But both are equally well on their way on the communist path because neither allows any kind of economic activity outside government! In Stellaris you can only set. It is developed by Paradox Development Studio and published by Paradox Interactive. Presumably unemployed pops living under Utopian Abundance living standards are using similar software to help researchers all around the galaxy, all the while having fun. Utopian abundance or pleasure seeker easily bring pop to over 90 happiness. Alternately, restructure your colony plans such that the total number of jobs on. But even if a purpose is beneficial to mankind, it doesn’t follow that mandatory pampering must include some sort of purpose for. 5 Trade Value base. Social Welfare is basic sustenance guaranteed by the state. is there a mod to disable either of those requirements? also any mods to help. So is utopian abuncdance good now? Specially, does it match the tall. Me. Well, if we assume that 1 consumer good is worth 1 energy (yes, I know it's worth more, but it's for easy calculations), utopian abundance will net you a loss of ~0,2 energy/pop. Utopian abundance allows unemployed pops to generate science and unity at cost of high consumer goods upkeep. After all, a happy slave is less likely to want to overturn the system. Essentially you're down 0. ) Slavery is banned, native interference is banned (in breach of galactic law. for utopian abundance. Utopian Abundance does indeed prevent these events. Which is better with Utopian Abundance? I can't figure out whether my Utopian Abundant empire would be better off as Fanatic Xenophile for the +20% Trade Value, or to be Fanatic Pacifist for the Culture Worker's +10% to Trade Value From Living Standards, with 6 Culture Worker jobs from a fully upgraded building. Robots replace people in jobs in real life, but that is only because the government isn't mandating that companies employ people above machines. Overtuned environmentalist conservationist low maintenance utopian abundance gaia seeders. I mean, yeah, the fact that you can still gain the benefits of Utopian Abundance when you have -7k consumer goods a month, and still maintain a population with -11k food a month, is literally broken. 9. It also has the advantage of. Social welfare also gives more happyness now and gives 0. 5 Trade value per Pop; 1 Upkeep +20% Happiness +400% Political power +0. The evilest empire I have made was Xenophobe/Egalitarian/Your Preference. Stellaris Dev Diary #312 - 3. If it were up to me, I would add an entire utopian ascension path altogether, mirroring the "becoming the menace", or make it a special living standard only available via civic, a la "Shared burdens". Something like a soul does absolutely exist in Stellaris, since only beings that are alive can access the Shroud naturally. The new political power modifiers each distribute 900 points of political power, except for Utopian Abundance which distributes 1200, on top of the base 300. same way you have to be egalitarian to use utopian abundance and (i think) authoriarian for stratified economy < > Showing 1-15 of 19 comments. Multiple civics, including fanatic purifier. 2018 v 9. Option to build habitats without voidborn. I wonder if the 'Decadent Lifestyle' standard of living has any real advantages over other standards of living. Subscribe. This is not *just* a "no artisans" build. Post-Scarcity Societies. 8. 2018 v 9. Will only use if egalitarian. Gaia Worlds Void Dwellers. 5 Trade value per Pop; no Egalitarian Utopian Abundance ensures that every member of this species has access to nearly any type of luxury conceivable. The stats for The Greater Good. Propulsion Proponent Proclamation. Utopian Abundance is best used in the late-game when you have multiple ecumenopolei and can afford to run some industry arcologies, as it can give you a really nice productivity boost (+20% happiness works out to +7. So hey, turns out that Utopian Abundance can completely break the game if handled in a. Honestly, I never. One is Stellaris, and the other is Hearts of Iron 4, where they have introduced a Trotsky path that restores soviet democracy and gives all. . Stack all -% upkeep on your Utopian pops to make them much more useful. Good on paper, "who cares" in practice. See my current thread. If utopian abundance reduced slave happiness to 0% (by applying a -1000% happiness penalty) then the desired outcome would not come to pass. It's obviously intended to represent post-scarcity utopian SciFi like the United Federation of Planets or the Culture series, but its name implies it's simply largesse dropped on the citizens. 0 consumer goods can be worked around by building no research labs, unity buildings, or civilian factories. The most relevant strategy is the capital upgrade rush strategy where you deliberately de-populate your homeworld in order to populate your primary worlds to size 10 ASAP. Authoritarians use stratified or academic, egalitarians use social welfare, shared burdens or. Jun 10, 2019 @ 6:46pm Pop job management in 2. 2% job output and Trade Value) for essentially +10% CoG upkeep over default Decent Conditions - literally Utopian Abundance but cheaper and with unemployed pops not giving Research (which doesn't. Naposledy upravil Apeironic_Entelechy; 22. Mod will change consumer goods upkeep for Specialists to +3 and Rulers to +5. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A notjonks • Additional comment actions. The new pops will start as rulers, so you may want the harmony tradition that reduces pop demotion time, as well as either ways of making unemployed pops productive (social welfare, utopian abundance), or shared burdens for even faster demotion. Run Clerks + Merchants on the habitat run 8 Commerce Districts and as many Commerce Buildings as possible, this will push you to 9 knight's I think, then comes the abundance unemployment from conquered pops. Click to expand. Unlocked Utopian Abundance updated to 3. This also happens in Thrall Worlds; toilers are considered negative jobs. This effect would also buff unemployed science and unity production. Reply. If you want them to work together, you can change the name of the file added in this mod to start with a bunch of z's. utopian abundance used to be about "abolishing. (I set default rights, and reset to default. May those who yearn for socialism get what they want, and no one else. yes the rubricator is awesome. 5 unity is then multiplied by the empire wide modifiers the ethics and civics, in this case +70%, making the total maximum unity output on a planet for this build 28. parentheticalobject • 5 yr. The former doesn't disqualify their egalitarianism because they simply can't do it while the latter doesn't disqualify it because they care about helping people and in their sensory organs aliens. Now, as a planet can generally hold FAR more jobs than population, are these two living standards ever worth the. 2 release, back when Wiz was still Game Director of Stellaris, someone asked why Utopian Abundance was restricted to egalitarian empires. Stellaris. Decadence 20 happiness = 7. The system should be reworked. For post 2. In terms of Stellaris's definitions of materialism and spiritualism, I personally am 100% a fanatic materialist. #8. You'd want it for Utopian Abundance anyway. Utopian abundance (Egalitarian) is +%20 happiness. Closing those jobs should free 1-3 pops on every planet to do something more productive, like make CGs to support Utopian Abundance - just distributing those unnecessary enforcer pops to making CGs usually covers the cost and then some. ha ha stellaris is such a fun escape from reality ha ha. This is wrong actually, you can have slaves if you're xenophobes alongside egalitarian. Full focus on alloys then probably energy/mineral/food upkeep to break even next. Miner produce 4 minereal. Utopian Abundance is poorly named. I don't think buffing utopian abundance to grant higher happiness effects than pleasure seekers, when utopian abundance costs much more, is power creep. This little mass products price does not make a difference. I spawned in a relatively peaceful galaxy, and through (strategic) alloy trades, I peacefully destroyed the Fanatic Purifier. And of course a fleet becomes MIA if it was a system that rebels, because in Stellaris , slavery is ok, but crossing a system without autorisation is forbidden. The mod. Pop Demotion Time: Nice I guess, but if you do proper management you can avoid this problem in the first place. Well, in canon the Spiritualists are right. But, because political power was unbalanced, unity gained from factions was unbalanced. Thematically Communism is not only about sharing the product equally but also about contributing to the society in equal measure. I went utopian abundance from day 1. Promethian May 28, 2020 @ 8:10pm. You can sorta do it, but it's a lot of effort and a lot of times the organics will take the jobs anyways. 1 or lower difference)In Stellaris the two ethics have more to do with the political organization of society, it may be more apt to label them Autocratic vs Democratic, with Oligarchic as the middle ground between the two. Utopian Abundance gives 20% happiness to all pops of all strata, which boosts stability and ethics attraction and decreases crime. Also, this prevents the ruining of buildings due to falling below the pop requirement. You can have high living standards by picking egalitarian (utopian abundance, they cost a bit more cg but give more trade) or materials (academic privilege give less to lower class but refuse there wight and give a. If POPs have social welfare, shared burdens or utopian abundance, unemployment shouldn't increase emigration IMO. Last time I checked, it was like a year ago, so I'm not sure how it functions now. Change all species living standards to utopian abundance. Utopian abundance increases happiness thus attracting immigrants. like, it's the same thing at heart, but one is not working with the abundance it. 475 credit loss. The mod to utopian abundance I see is one that allows everyone including slavers, but not rogue servitors, to use it. If you invest a lot in infrastructure and jobs you will need immigrants to take those jobs and contribute to your economy. So I want to start as egalitarian for the Utopian abundance living standard, but I plan to become emperor late game. I realize that mixing living standards like this goes a bit against the spirit of utopian abundance, but this still seems very very odd. stellaris presents synthetics as. This is pretty much the only viable tall strategy right now. 6 consumer goods per citizen. Either ethic can eventually become communist with Utopian Abundance, or choose not to and stay stratified. On one hand it retains different consumption levels of standard "unequal" living standards but at the same time it does grant equal bonus to happiness while simultaneously lacking political power modifiers in the same vein as Utopian Abundance or Shared Burden. Utopian Abundance - since you are playing egalitarian, choosing this will let you have unemployed pops building unity while you researching new tech or building new planets to resettle them. You'll still get the notification icon that there are unemployed pops, but no more annoying pop ups. What utopian abundance would actually mean for robots? Pleasure is an evolutionary device meant to encourage specific behaviours, which can be exploited and distorted beyond this simple reason (like, you take pleasure in eating things because eating is good for you, but this mechanism can lead to gluttony). Rorschach Jan 2, 2019 @ 2:19am. Well, with the Knights specifically, common advice is to rush the +3 stability per Knight bonus, and then use a bunch of slaves to get an economy of basically unlimited size. 3 CG each. Put a commercial zone down but it's only fir the 1 merchant. Best way is Spiritualist/ Anything. 2) Flip the species rights settings back and forth a bit, and / or ensure that all. Utopian Abundance: 1 Upkeep +20% Happiness +400% Political power +0. Intelligent boosts physics, sociology, and engineering output from pops who have it by +10% for all jobs. Thread starter TrotBot; Start date Aug 20, 2021; Jump to latest Follow Reply. Pops generate trade value automatically just from existing, the amount is higher based off their living standard, utopian abundance is a very high living. 3 extra trade income. Meanwhile my egalitarian megacorp with utopian living standards is quietly sipping tea in the corner. Parity! I love Stan Kelly's comics, and your parody is on point. Not chemical bliss bad, but still terrible in most situations. This build explodes through the tradition trees while still having lots of energy. Stellaris. Pops generate trade value automatically just from existing, the amount is higher based off their living standard, utopian abundance is a very high living standard and so boosts the trade they produce decently high. For High Priests, their unity and science output would benefit,. acolight • Introspective • 3 yr. Pop Demotion Time: Nice I guess, but if you do proper management you can avoid this problem in the first place. It only starts to make sense later in the game when you have high productivity multipliers to make producing consumer goods relatively cheap, which means the rebate you get from the high passive trade value goes a long ways towards subsidizing those costs. If you're having to actually use these, you're doing something wrong. Utopian abundance (Egalitarian) is +%20 happiness. Stellaris > General Discussions > Topic Details. That's not really compatible with Utopian abundance. So hey, turns out that Utopian Abundance can completely break the game if handled in a certain way. Rorschach Jan 2, 2019 @ 2:19am. Will the living standards stay when the ethics shift to authoritarian? I have not done a lot of ethics shifting and I know becoming emperor auto shifts you to authoritarian, but after rewatching the megacorp trailer I decided I. seems that way but soon I'll be using utopian abundance, and I'm starting to get other species too. Also utopian abundance will be open for imperial authorities. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A notjonks • Additional comment actions. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. 63 Energy went from 9. So I'm wondering if anyone has done it, I probably need to go ringworld or relic origin. Wiz's answer was there are a lot of restrictions by ethics because otherwise people tend to choose the same things every game and then every game feels the same. LullabyToNightmares. 57 to 10. It clearly isn't working as intended. So if you also run materialist, academic privilege gives lots of bonus political power to rulers and. Decadent lifestyle should have been some sort of "dark", non-egalitarian utopian abundance, with profound impact on the structure of your society. Faction Political Power = 25 * 5 = 125. + utopian abundance living standard allows you generate a small amount of research and unity from unemployed pops. Go synth ascension (or just use synths for living in Utopian while organics work), as F. I had a space USSR race in Stellaris as well pre-megacorp,. Remember, under utopian abundance rulers get the same amount of luxury goods as everyone else, and the same amount under any other living standarts. I do remember opting into the 2. ok that's not the point. The better question is why you would want to use either, besides roleplay. It's cheaper than Utopian Abundance for the same happiness bonus, and increases Governing Ethics Attraction by the same +20% from pop happiness without also further increasing Egalitarian attraction or being restricted to Egalitarian ethics. Darvin3 • 3 yr. Else, build one commercial center (upgraded) then build three utopian domes, should keep you alway at enough housing and jobs. I have a favorite species that my friends and I love both as a concept and when it shows. don't have criminal modifiers on it yet and once the planet has more than 3 pops that are both unemployed and have no Utopian Abundance/Social Welfare/Shared Burden living standards (or 10 unemployed non-bio. 4y Mathias GuddalFor Stellaris 3. Also, "privilege" implies a specific strain of meritocracy that exalts the intelligent and educated. Just have a world with nothing but housing, and tons of unemployed pops on Utopian Abundance. It gives you a flat 10% bonus to research, which is better than the equivalent happiness bonus. Increase UA unity generation of unemployed pops from 1 to 2. Authoritarian ethic in Stellaris leads to dictatorship, Egalitarianism to democracy. But isn't the difference between social welfare and utopian abundance just a matter of degree? Social welfare with a huge amount of resources IS utopian abundance. Stellaris 50046 Bug Reports 30372 Suggestions 18799 Tech Support 2843 Multiplayer 374 User Mods 4607 Stellaris AAR (After Action Reports) Console edition 1199 Savior59 SergeantThis is the legacy version of Utopia Expanded, for Stellaris version 1. The only overwrite is living_standard_utopian, removing the few lines that checked ethics. civics: nationalistic zeal, and whatever else. The end goal is that pops could sustain themselves at Utopian Abundance standards solely with their own Trade Value. (Which no longer needs the “double Unity from the Egalitarian faction” crutch. Go to Stellaris r/Stellaris. Utopian abundance gives consumer goods to the unemployed because it requires the the ethic that is not to keen on the concept of "make enough money to live. Ethics: egalitarian, militarist. Well, with the Knights specifically, common advice is to rush the +3 stability per Knight bonus, and then use a bunch of slaves to get an economy of basically unlimited size. It has absolutely no effect on controlling the galactic senate. Moreover, since you'll be giving those 700 robots citizen rights with Utopian Abundance they will start generating large amounts of trade income which will further simplify the transition. Communal Housing: Nobody uses housing buildings. You know what I do? I simply start prioritizing pop growth af, make migration treaties, etc. It is also a big boost to your pops’ passive trade, each pop produces trade like a ruler, which is 1/10 of. 1125 extra consumer goods. 2% to all job outputs) that will pay for running a few extra arcologies. I'd like to put utopian abundance on rogue servitors. Utopian Abundance is poorly named. Ironically, they'll be happier than the actual Fallen Empire hedonists, whom don't have a happiness boost. I wonder if the 'Decadent Lifestyle' standard of living has any real advantages over other standards of living. Super-early game can be a bit taxing for this origin, but the research will quickly make up for it and you get quite a few other small bonuses too. Go to Stellaris r/Stellaris. Hive minds, only organic ones through. Utopian Abundance 20 happiness = 7. Decadent lifestyle should have been some sort of "dark", non-egalitarian utopian abundance, with profound impact on the structure of your society. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 475 credit loss. But they also cost 1 Consumer Good, rather then 0. However, if you have others pop on the planet that you forgot to set to Utopian Abundance then you get no protection, and sadly "assimilation" counts as a type of unemployment that isn't utopian abundance so be careful of having too many biological pops assimilating at once. This 16. The more pops you uplift to utopian abundance, the stronger the effect. Unless that's not vanilla. 3 extra trade income. I have never used Utopian Abundance. Match ethics to play style and bomb then all out on drugs to achieve paradise :)Go to Stellaris r/Stellaris. The transition towards Energy upkeep from Food upkeep for Synth is actually pretty painless since your Technicians get a pretty powerful output buff. 5 Trade value per Pop; no Egalitarian Shared Burden: 0. I've taken it out of the rotation for my utopian roleplays, because it simply clashes and isn't much worth it if you are not using the decadent lifestyle it opens access to. Edit: redid some math, effective growth rate is actually 12. 1 Is that worth the extra 6 stability or 3. There are builds centered around utopian abundance by itself, and some builds can use that living standard basically for free because they can make consumer goods at. There is absolutely no in-game indication that the pops are being any more decadent than normal beyond the name and flavor text of the civic. Stellaris is a sci-fi grand strategy game set 200 years into the future. Originally posted by Champin Playr: There is really no reason to make lower abundance if you can make higher. Updated for v3. 4 trade. Also worker political power but if you have utopian abundance that doesn't matter. Rogue servitors are kept intentionally vague, it could be a hedonistic life after winning a lottery, or it could be a productive life without worries. Shared Burden and Utopian Abundance unemployed pop production should be swapped. It's more of a migration than 100 million people suddenly moving from planet A to planet B in one month. If you have Materialism or Egalitarianism, you would get the much better "Academic Privilege" or "Utopian Abundance". Go to Stellaris r/Stellaris. As far as I am aware egalitarians are the only ones who can use utopian abundance and authoritarians are the only ones with access to stratified economies. Thanks, I'll try that. *The. I'm wondering how it would be living in a society with "Utopian Abundance". So that's two points. Based on the wiki's formula, the Progressive faction should produce more than 36 unity. -egalitarian, xenophile, and pacifist as the governing ethics. In our world people tend to migrate towards countries or areas with higher standards of living so why not in stellaris. I'd say the big thing going for it is utopian abundance paired up with synthetic ascension. e people that. Both Utopian Abundance (Egalitarian only) and Social Welfare living standards will stop your unemployed pops from being unhappy and allow them to produce some minimal resources while unemployed (Research and unity for UA, just unity for SW) Also, as long as there are jobs available on other planets pops should move on their own eventually. if you don't believe me, look at utopian abundance: 1CG per month for ruler pops, 1CG per month for specialist pops, 1CG per month for worker pops. What do I mean by a crime phase? Crime is at zero, due to jobs, due to…R5: First time conquering the whole galaxy. The rest is flex. Originally posted by Champin Playr: There is really no reason to make lower abundance if you can make higher. Utopian Abundance has extra hidden benefits, pops will produce (a lot) more passive trade value, the high stability will further increase the trade value. Getting 100% gives a 20% yield bonus on everything which is pretty good. Interact with diverse alien races, discover strange. Shared burdens to utopian abundance cave dweller build for early liberation wars? Thread starter. While researchers will cost a little over twice as many CG's to support as an unemployed Utopian Abundance pop, they actually produce well over three time as much research. (A single clerk now pays the CG upkeep for 2 pops on utopian abundance with the consumer benefits policy) (Edit: Speaking of, put your pops on utopian abundance or academic privilege if possible,. It is a "pops live under Utopian Abundance, yet have positive consumer goods returns just by. 6. I go to the gene clinic for regular checkups where they do routine procedures like laser cancer away and replace my bones with new ones, and I go to work every. Diplomacy and tech are laughably weak in Stellaris rn compared to just pop-spam and production overdrive. Create satirical universe where man descends from egalitarian materialist utopian abundance into authoritarian spiritualist stratified society hellhole. See my current thread. 072 = +13. if you're playing a megacorp or have the "merchant guild" civic you can get other jobs to increase trade value, but forin general it's clerks. I mean, yeah, the fact that you can still gain the benefits of Utopian Abundance when you have -7k consumer goods a month, and still maintain a population with -11k food a month, is literally broken. Let's look at the second resolution group. That is to say, if a pop with the Intelligent trait is working any job at all which produces any kind of research points (including unemployment under the Utopian Abundance living standard, because unemployment still technically counts as a job for. Remember to manually set the living standards for all species if you use Assimilation default citizenship. In the case of Utopian Abundance, this means an increase from 1200 to 1500, or a de facto +25% bonus to Unity from factions. materialist -20% upkeep Mechanist -5% Environmentalist -10% Edicts: Recycling Campaign -10% Improved Energy Initiative -5% Traits: Durable -10% I think one of the. Pleasure Seekers is easily a must have though, so long as you don't have unemployment Decadent Lifestyle is better than utopian Abundance as it requires less consumer goods for the same happiness boost. Then go into the one still in the game folder, find the entry for the 'utopian abundance' living standard, and delete out the part that says you can't use it as a non-egalitarian empire. It could be a money-less socialist utopia, or a capitalist-ish society with very high guaranteed minimum living standards, or many other things. Wow. I do agree that Utopian Abundance needs a bit more "oomph" now that unemployment is basically a non-issue during most of the game. Optional bits: take genetic ascension, give everyone Fertile, Communal, and Budding for a total 95% reduced housing usage and . It's obviously intended to represent post-scarcity utopian SciFi like the United Federation of Planets or the Culture series, but its name implies it's simply largesse dropped on the citizens. Thread starter Bezborg; Start date Aug 20, 2021; Jump to latest Follow Reply Menu We have updated our. Egalitarian is underwhelming right now. Those "free" bonuses you're getting are not. Political power is correlation to 'Approval rating' which in turn influences Stability. 1. Utopian abundance would be where all but the most expensive consumer goods are practically given away for free. 9 Comments. There are two ecumenopolis builds: Industrual Ecumenopolis: spam consumer goods and alloys districts. . Deal with poachers encroaching on your nature preserves as an Environmentalist. Utopian abundance gives consumer goods to the unemployed because it requires the the ethic that is not to keen on the concept of "make enough money to live or die in a ditch. This locks you to Fanatic Pacifist. ReplyCurrently, pleasure seekers is in a weird place. I feel bad about not conquering the galaxy. It is great, but only in later stages when you have a great deal of consumer goods income. . 4 Upkeep +5% Happiness; −45% Pop demotion time +300% Political power Utopian Abundance is quite good for boosting job outputs, and in the late-game when you have a specialist-heavy economy and consumer goods are super cheap to produce it's quite profitable to convert over to it. Setting aside the risks inherent in AI servitude, unemployed utopian abundance pops are simply way less. Especially for Fanatic Pacifist. Thread starter TrotBot; Start date Aug 20, 2021; Jump to latest Follow Reply. 1. As we can see in Stellaris tooltip, every strata has a 1. Speaking of which, that makes TWO patches I need to play. . Stellaris. Stratified economy will net the same loss for rulers, but will make a small profit for specialists and a good profit for workers. if You are setting utopian abundance it is because you're playing a fast-growing empire, else it is just suicide. , good for one free parody-parody. Just some guidance about Utopian Abundance, depending on the game, usually 7-11 unemployed pops feels right, I usually try and land within the lower end of this number, with the stopping point being where I would need to change the species rights for another species, but you can scale this number up during the first 20 years as you get more of. Now, what about we make unemployed pops actually useful and a. Mod will change consumer goods upkeep for Specialists to +3 and Rulers to +5. * Civic Engagement adds new events and situations that tie into your empire's civics. And then the contingency showed during a. 1 unity per worker and 0. sad about the balance state of the ethics. Fridge Brilliance: Any unemployed pop living under Social Welfare living standards generates Unity. This is an updated version of PrinceJohn's mod which allows any empire to use the Utopian Abundance living standard after researching a technology. It's not something you want to use early-game, though; I've tried it, it can be done, but it's not very good. Are you ready to build.